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  • Introduction to 3dsmax (4 hours) Introduces students to the 3dsmax interface, basic manipulation and creation tools as well as file management issues.
  • Learn how create and model 3D objects in 3dsmax. Students will learn to model objects using modifiers to create a number of models and a environment.
  • Students will use digital cameras and Photoshop to create images. They will learn how to apply these images accurately to 3d objects.
  • Students will learn about animating objects in 3dsmax and how to apply these animation skills to related areas.
  • Students will learn about how to use a cameras and lights in 3dsmax in order to render high quality images.

  • Students will learn about how to use video-editing software and sound editing software to make their rendered movies look great.
  • Students will work in a virtual team environment to produce a short movie which introduces new animation, modelling and effects skills as well as reinforcing content already covered in the course.

  • You will work with a team to create an environment suitable for a
    computer game. It will involve the use of all the modelling tools you have
    learned earlier, and also introduce more information about UV layout and
    texturing methods.

     

    You will be introduced to bump mapping and normal mapping to achieve
    more visual detail for your models.

     

    The models you create will be uploaded into a game
    engine, together with all assets and textures. You and your team will agree on
    a chosen theme, setting, and genre. You will discuss the final environment and
    look for reference to help you model. Together you will create a game level
    which can be walked through.
  • This is a capstone subject encompassing knowledge covered throughout the Degree and referenced against current research and development trends within the relevant industry.
    Students realise the project proposed in the subject Preparation of Final Project Business Case and involves developing a module for a games or simulation engine.